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All Rules in Diseases and Poisons

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Sample Diseases

Source Pathfinder Unchained pg. 140
Examples of diseases that use the various tracks are given below. If a disease does not specify an effect, it imposes only the effects for the victim’s state on the pertinent track.

Blinding Sickness

Type disease, ingested; Save Fortitude DC 16
Track physical; Frequency 1/day
Effect At the impaired state, also become permanently blind
Cure 2 consecutive saves

Bubonic Plague

Type disease, injury or inhaled Save Fortitude DC 17
Track physical; Frequency 1/day
Cure 2 consecutive saves

Cackle Fever

Type disease, inhaled; Save Fortitude DC 16
Track mental; Frequency 1/day
Cure 2 consecutive saves

Dementia Dust

Type disease, inhaled; Save Fortitude DC 14
Track mental; Frequency 1/week
Effect Even if the disease is removed with remove disease, condition does not improve without greater restoration or heal
Cure magic only

Demon Fever

Type disease, injury; Save Fortitude DC 18
Track physical; Frequency 1/day
Effect At the impaired state, penalties from the weakened state become permanent until victim receives heal or restoration
Cure 2 consecutive saves

Devil Chills

Type disease, injury; Save Fortitude DC 14
Track physical; Frequency 1/day
Cure 3 consecutive saves

Filth Fever

Type disease, injury; Save Fortitude DC 12
Track physical; Frequency 1/day
Cure 2 consecutive saves

Leprosy

Type disease, contact, inhaled, or injury; Save Fortitude DC 12
Track physical (special); Frequency 1/week
Effect Healthy—Latent/Carrier—Sluggish—Stiffened; sluggish and stiffened are as Dexterity poison, stiffened is an end state
Cure 2 consecutive saves

Mindfire

Type disease, inhaled; Save Fortitude DC 12
Track mental; Frequency 1/day
Cure 2 consecutive saves

Mummy Rot

Type disease, injury; Save Fortitude DC 16
Tracks physical and mental (special); Frequency 1/day
Effect No latent/carrier state; victim suffers all penalties from progressing on both the physical and mental disease tracks
Cure remove curse and remove disease within 1 minute of each other

Red Ache

Type disease, injury; Save Fortitude DC 15
Track physical; Frequency 1/day
Cure 2 consecutive saves

Shakes

Type disease, contact; Save Fortitude DC 13
Track physical; Frequency 1/day
Cure 2 consecutive saves

Slimy Doom

Type disease, contact; Save Fortitude DC 14
Track physical; Frequency 1/day
Effect At the impaired state and beyond, penalties from the weakened state become permanent until the victim receives heal or restoration
Cure 2 consecutive saves